

We think this provides the community with a solution. MF: We get regular requests from server admins and players asking for something more effective at dealing with disruptive players who ruin games. TG: And remember, there are hundreds of servers right now for TRIBES 1.


Sure, some admins might be abusive, but people will learn to avoid those servers. If he's a jerk who bans people without good reason, he's going to get a reputation as a jerk. MF: As far as I'm concerned, if a server administrator doesn't want you to play on his server, either because you're a problem player or because he's heard from someone he trusts that you're a problem player, he's fully within his rights to ban you from his server. Of course, it's only an IP ban, but that information can be accessed and sent to other admins right now.īH: Some people have voiced concern that this unique ID system gives server admins too much power. The interesting thing is, this is already possible with TRIBES 1. But it's an unlikely scenario unless a player is really persistent with bad behavior. There are no game-wide bans.īH: What about "ban lists" where a group of server admins share information on certain players, then ban them from all their servers? Is that possible? He can only ban players from his own server. The TRIBES community has been great and we try hard to respond to their feedback.īH: So any TRIBES 2 server admin will have the ability to ban someone permanently from his or her server?īH: Can a server admin globally ban somebody? That is, ban someone from all TRIBES 2 servers? TG: We've heard a lot of horror stories and we wanted to find a way to give the server admins some real teeth. The vote-to-kick and the server ban features of TRIBES 1 don't seem to be enough to keep the real jerks from basically ruining games for others. But we were also strongly motivated to give the community some means of handling abusive and disruptive players. MF: Well, obviously TRIBES didn't have any copy protection, and we decided to make it harder for the thieves out there to rip it off. With TRIBES 2, the ban targets the player's account number and effects a permanent ban for that player on that particular server. Right now, server admins can ban by IP address, but that doesn't keep the offending player from logging back on under a different IP. The unique accounts will provide server administrators who host TRIBES 2 greater control over who can play on their servers.
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TIM GIFT: The CD key is only used the first time you install and log on. After you're done, you have a unique TRIBES 2 account that you can use to log on to any TRIBES game on any machine, provided you remember your login name and password. You can tell your computer to remember that information automatically so you don't have to keep typing it in. When you do so, you get a unique account number and you set up a login name and password.

During the installation, you have to register your copy across the Internet. You buy the game, take it home and install it. This time around Blake focuses on the global ID registration, which has been getting a hot topic of conversation in the online community.īlake Hutchins: Could you describe in general terms what you plan to implement? Well, looks like Blake has been a busy, busy man, because we received yet another incredibly detailed Q&A session with Mark and Tim. In mid-January, we ran a very informative Tribes 2 interview with Lead Programmer Mark Frohnmayer and Technical Director Tim Gift conducted by Tribes 2 writer Blake Hutchins.
